Monday, 21 August 2017

Maya | Experimenting with Textures | House | Wall and Roof | Attempt 1

As the idea I'd like to do consists of two houses and their back gardens as the main setting, I thought I'd use this opportunity to carry on practicing texturing. For now, I am trying some different brick textures and roof tile textures. Below is my first attempt. I feel like it was a success but I also feel that the textures I have opted for are too realistic for what I would like to go for. Next attempt will be trying to get a more unrealistic look for the bricks especially. Also I feel like some of the house should be re-modeled to look more un-realistic if I am aiming for a more 'cartoony' vibe.

Monday, 10 July 2017

Maya Tutorials | Professional Practice | Resit Submission

Professional Practice | Resit Submission

Unfortunately, I was unable to finish the very last few texturing tutorials for Pipeline 1. This is because I was unable to progress as the 'Rivet' MEL code was not working. It's a shame as I wanted to have finished the whole creation of Jetpack Jones. I would like to resume the tutorials and finish off anything that has been left.

There are no ShaderFX tutorials completed as i couldn't double click on the Texture Map Node so that it would appear in the attributes layer. Despite ensuring that DirectX11 was installed. It has been recently been made to my attention that is might be a new bug in Maya.

Maya Tutorials | Pipeline 1 | Texturing | Parts 1 & 2

Part 1 - High and Low-Res Modelling for Normal Maps

Part 2 - Baking Normal Maps

Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 10-13

Part 10 - Adding Extra Face Movement

Part 11 - Adding a Blink

Part 12 - Adding Brow Movement

Part 13 - Cleaning Up the Scene

Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 6-9

Part 6 - Adding Teeth and Tongue

Part 7 - Lateral Mouth Movement Part 1

Part 8 - Lateral Mouth Movement Part 2

Part 9 - Adding Cheek Thinning

Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 1-5

Part 1 - Creating a Head Skeleton and Binding

Part 2 - Creating Head Controls & An Eye Look Rig

Part 3 - 5 - Creating a Flexible Mouth Rig

Maya Tutorials | Pipeline 1 | Rigging | Part 1-4

Part 1 - Feet and Legs
Part 2 - IK/FK Spines
Part 3 - Arms & Fingers

Part 4 - Colours & Restrictions

Maya Tutorials | Pipeline 1 | Skinning | Parts 3-7

Part 3 - Binding & Weight Grouping the Mesh

Part 4 - Blending The Upper Body

Part 5 - Blending the Lower Body

Part 6 - Adding Pose Space Deformers (Corrective Blend Shapes) Upper Body

Part 7 - Adding Pose Space Deformers (Corrective Blend Shapes) Lower Body

Monday, 3 July 2017

Maya Tutorial | Games Assets | Maps 1-11

Part 1 - Base Normal Maps

45 Angle Rope Normal Map

90 Angle Rope Normal Map

Combined Rope Normal Maps

Rope Normals Attached to Bridge
Hypershade for Rope Normals
I feel the rope normal map tutorial was a success. I think learning how to overlay normal maps using different blending options was interesting. I certainly think that the final combined outcome doesn't look too bad.

Part 3 - Ambient Occlusion Maps

The ambient occlusion tutorial took longer than i expected at my own error. This is because I didn't freeze the transformations before I export out the .OBJ files. Thus leaving me with a white Occlusion map. This has since been fixed and can be seen in the GIFs Above. 

Part 4 - Base Diffuse Maps

Part 5 - Stone Base Maps

Part 6 - Pillar Maps

Part 7 -Rope Maps
Part 8 - Wood & Metal Maps

Part 9 - Diffuse Maps - Fabric Flag

Part 10 - Normal Maps Using Xnormal & Photoshop - Shield

Part 11 - Using Viewport 2.0 for Look Development & Rendering