As the idea I'd like to do consists of two houses and their back gardens as the main setting, I thought I'd use this opportunity to carry on practicing texturing. For now, I am trying some different brick textures and roof tile textures. Below is my first attempt. I feel like it was a success but I also feel that the textures I have opted for are too realistic for what I would like to go for. Next attempt will be trying to get a more unrealistic look for the bricks especially. Also I feel like some of the house should be re-modeled to look more un-realistic if I am aiming for a more 'cartoony' vibe.
Monday, 21 August 2017
Monday, 10 July 2017
Professional Practice | Resit Submission
- Maya Tutorial | Games Assets | Maps 1-11
- Maya Tutorials | Pipeline 1 | Skinning | Parts 3-7
- Maya Tutorials | Pipeline 1 | Rigging | Part 1-4
- Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 1-5
- Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 6-9
- Maya Tutorials | Pipeline 1 | Facial Rigging | Parts 10-13
- Maya Tutorials | Pipeline 1 | Texturing | Parts 1 & 2
Unfortunately, I was unable to finish the very last few texturing tutorials for Pipeline 1. This is because I was unable to progress as the 'Rivet' MEL code was not working. It's a shame as I wanted to have finished the whole creation of Jetpack Jones. I would like to resume the tutorials and finish off anything that has been left.
There are no ShaderFX tutorials completed as i couldn't double click on the Texture Map Node so that it would appear in the attributes layer. Despite ensuring that DirectX11 was installed. It has been recently been made to my attention that is might be a new bug in Maya.
Monday, 3 July 2017
Part 1 - Base Normal Maps
|45 Angle Rope Normal Map|
|90 Angle Rope Normal Map|
|Combined Rope Normal Maps|
|Rope Normals Attached to Bridge|
|Hypershade for Rope Normals|
Part 3 - Ambient Occlusion Maps
The ambient occlusion tutorial took longer than i expected at my own error. This is because I didn't freeze the transformations before I export out the .OBJ files. Thus leaving me with a white Occlusion map. This has since been fixed and can be seen in the GIFs Above.
|Part 4 - Base Diffuse Maps|
|Part 5 - Stone Base Maps|